
Added particles and feedback for enemy spawn zones in plot missions.Updated generic retake the station/town events.Reworked Event: Ghost in the Machine -> Kirdock's Tower.

Reworked Quest: Wandering Church of Dale -> The Mending Path.


And There's the usual raft of bugfixes, clarity improvements, and balance tweaks. In addition, we've updated several events and added a couple new ones. We're really happy with how it turned out. We're excited to announce our new campaign story, Monarchs Under the Mountain! It's a five chapter story that focuses on the Deepists, and allows you to start off with legacy heroes. After a short adventure ending with a gorgon battle and zero loot, she didn't half get an earful of playful jests from the rest of the party.Издательство: Worldwalker Games LLC, WhisperGames One member of the crew, a loveable snarky archer named Tess, had a luck feat and claimed that she could set off in a completely random direction and always come across some treasure. There are hundreds of scripted micro-stories your party will slip into, although conversations change drastically depending on your team's personalities. My Wildermyth squad is named the Northern Slayers, a group of rag-tag women who enjoy a good punch up and friendly banter (which is what I was going for in the character creator). Everything they go through is folded neatly into the major story and it's pretty spectacular. Characters fall in love, create bitter rivalries, grow old, have children, make terrible decisions, leave behind legacies, and eventually die. Wildermyth uses both deliberately crafted tales and procedural stories spun from character-driven traits to create a truly dynamic RPG.

It's kind of incredible how a small games studio from Texas has managed to pull this off.
